Components / display
PulseLoader builder
A row of breathing dots, used while a request is in flight.
A builder is RenderOnce. Construct and mount it in one expression.
use gpui_kit::display::loading::PulseLoader;
Reviewed in loading.
Construct
new(ident: impl Into<Ident>) -> Self
Options
Chain onto the value.
label(label: impl Into<SharedString>) -> Self
tint(tint: impl Into<Hsla>) -> Self
Example · loading
fn loading(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
let indicator = |title: &'static str, loader: AnyElement| {
div()
.column()
.items_center()
.justify_center()
.gap_token(&theme, Space::Md)
.w(px(220.0))
.h(px(112.0))
.p_token(&theme, Space::Md)
.radius(&theme, Radius::Card)
.surface(&theme, gpui_kit_theme::Surface::Panel)
.child(crate::foundation::text(&theme, TypeScale::Label, title))
.child(loader)
};
stack(&theme)
.w_full()
.max_w(px(520.0))
.child(
row(&theme)
.gap_token(&theme, Space::Md)
.child(indicator(
"Loading providers",
PulseLoader::new("scene.loading.pulse")
.label("Loading providers")
.into_any_element(),
))
.child(indicator(
"Inline wait",
Spinner::new("scene.loading.inline")
.label("Inline wait")
.into_any_element(),
)),
)
.child(
row(&theme)
.gap_token(&theme, Space::Md)
.child(indicator(
"Region filling in",
BarLoader::new("scene.loading.bar")
.label("Region filling in")
.into_any_element(),
))
.child(indicator(
"Refreshing in place",
RefreshVeil::new(
"scene.loading.veil",
crate::foundation::text(&theme, TypeScale::Body, "Last verified list"),
)
.label("Refreshing")
.into_any_element(),
)),
)
.child(
div()
.column()
.gap_token(&theme, Space::Sm)
.w_full()
.child(crate::foundation::text(
&theme,
TypeScale::Label,
"List tails",
))
.child(LoadMore::new("scene.loading.more-idle").on_more(|_, _| {}))
.child(LoadMore::new("scene.loading.more-loading").state(LoadMoreState::Loading))
.child(LoadMore::new("scene.loading.more-end").state(LoadMoreState::Exhausted)),
)
.child(
div()
.column()
.gap_token(&theme, Space::Sm)
.w_full()
.child(crate::foundation::text(
&theme,
TypeScale::Label,
"Loading list",
))
.child(
Skeleton::new("scene.loading.skeleton")
.rows(3)
.label("Loading list"),
),
)
.child(
div()
.column()
.gap_token(&theme, Space::Sm)
.w_full()
.child(crate::foundation::text(
&theme,
TypeScale::Label,
"Card and paragraph placeholders",
))
.child(
Skeleton::new("scene.loading.shapes")
.shapes([
SkeletonShape::Card,
SkeletonShape::Paragraph { lines: 3 },
SkeletonShape::Circle { size: 28.0 },
])
.label("Loading card"),
),
)
.into_any_element()
}