Components / media
ModelViewer builder
A bounded viewer for one 3D model.
A builder is RenderOnce. Construct and mount it in one expression.
use gpui_kit::media::ModelViewer;
Reviewed in model-viewer.
Construct
new(ident: impl Into<Ident>) -> Self
Options
Chain onto the value.
title(title: impl Into<SharedString>) -> Self
state(state: ModelState) -> Self
scene(scene: Rc<ModelScene>) -> Self
rejected(error: ModelError) -> Self
loading() -> Self
shading(shading: ModelShading) -> Self
orbit(yaw: f32, pitch: f32) -> Self
height(height: f32) -> Self
on_event(handler: impl Fn(&ModelViewerEvent, &mut Window, &mut App) + 'static) -> Self
Reports
The variants of the event it emits. It never applies the change itself.
- OrbitChanged
- ShadingChanged
Example · model-viewer
fn model_viewer(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
let read = || ModelState::read(CUBE, ModelBounds::default());
stack(&theme)
.w(px(720.0))
.child(
div()
.row()
.items_start()
.gap(px(theme.spacing.lg))
.child(
div().flex_1().min_w_0().child(
ModelViewer::new("scene.model.flat")
.title("cube.gltf")
.state(read())
.orbit(0.62, 0.42)
.height(240.0)
.on_event(|_, _, _| {}),
),
)
.child(
div().flex_1().min_w_0().child(
ModelViewer::new("scene.model.wireframe")
.title("cube.gltf")
.state(read())
.shading(ModelShading::Wireframe)
.orbit(0.62, 0.42)
.height(240.0)
.on_event(|_, _, _| {}),
),
),
)
.child(
Divider::new()
.id("scene.model.rule.refused")
.label("A document past a bound"),
)
.child(
ModelViewer::new("scene.model.refused")
.title("city-block.glb")
.rejected(ModelError::TooLarge {
limit: ModelLimit::Triangles,
found: 412_930,
allowed: 24_576,
})
.height(160.0)
.on_event(|_, _, _| {}),
)
.into_any_element()
}