Components / display
ProgressBar builder
A horizontal bar for work whose extent is known.
A builder is RenderOnce. Construct and mount it in one expression.
use gpui_kit::display::progress::ProgressBar;
Reviewed in progress-bar.
Also drawn by motion-state, which arranges components rather than reviewing them.
Construct
new(ident: impl Into<Ident>) -> Self
Options
Chain onto the value.
label(label: impl Into<SharedString>) -> Self
fraction(fraction: f32) -> Self
count(done: usize, total: usize) -> Self
display(display: impl Into<SharedString>) -> Self
stalled(stalled: bool) -> Self
paused(paused: bool) -> Self
on_cancel(handler: impl Fn(&mut Window, &mut App) + 'static) -> Self
Example · progress-bar
fn progress_bar(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.w(px(420.0))
.child(caption(&theme, "A count the host reported"))
.child(
ProgressBar::new("scene.progress-bar.counted")
.label("Indexing workspace")
.count(3, 12),
)
.child(
ProgressBar::new("scene.progress-bar.nearly")
.label("Uploading")
.count(11, 12),
)
.child(caption(
&theme,
"No count yet. The bar says it is working, and does not invent a fraction",
))
.child(ProgressBar::new("scene.progress-bar.unknown").label("Contacting host"))
.child(caption(&theme, "Stopped, without inventing a fraction"))
.child(
ProgressBar::new("scene.progress-bar.stalled")
.label("Indexing workspace")
.count(3, 12)
.stalled(true),
)
.child(
ProgressBar::new("scene.progress-bar.paused")
.label("Uploading")
.count(6, 12)
.paused(true)
.on_cancel(|_, _| {}),
)
.into_any_element()
}