Components / controls
Dropzone builder
An area that accepts a drop.
A builder is RenderOnce. Construct and mount it in one expression.
use gpui_kit::controls::dropzone::Dropzone;
Reviewed in dropzone.
Construct
new(ident: impl Into<Ident>, label: impl Into<SharedString>) -> Self
Options
Chain onto the value.
hint(hint: impl Into<SharedString>) -> Self
refusal(refusal: impl Into<SharedString>) -> Self
accepts<S: Into<SharedString>>(kinds: impl IntoIterator<Item = S>) -> Self
icon(icon: Icon) -> Self
state(state: DropzoneState) -> Self
invalid(invalid: bool) -> Self
on_drop(handler: impl Fn(&DragItem, &mut Window, &mut App) + 'static) -> Self
on_files(handler: impl Fn(&ExternalPaths, &mut Window, &mut App) + 'static) -> Self
Example · dropzone
fn dropzone(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
// No single pointer position can produce all three states at once, so each
// zone is pinned to the one it is here to show.
stack(&theme)
.w(px(560.0))
.child(caption(&theme, "idle, accepting, refusing"))
.child(
row(&theme)
.items_stretch()
.child(
div().flex_1().child(
Dropzone::new("scene.dropzone.idle", "Drop files to attach")
.hint("PDF, PNG, or plain text")
.state(DropzoneState::Idle)
.on_files(|_, _, _| {}),
),
)
.child(
div().flex_1().child(
Dropzone::new("scene.dropzone.accepting", "Drop files to attach")
.hint("PDF, PNG, or plain text")
.state(DropzoneState::Accepting)
.on_files(|_, _, _| {}),
),
)
.child(
div().flex_1().child(
Dropzone::new("scene.dropzone.refusing", "Drop files to attach")
.hint("PDF, PNG, or plain text")
.refusal("A folder cannot be attached.")
.state(DropzoneState::Refusing)
.on_files(|_, _, _| {}),
),
),
)
.into_any_element()
}