Components / controls
FindReplace view
A SearchField with a replacement field and the two replace actions.
A view survives a frame. Hold it in an Entity with cx.new(..) and reach it with .update(..).
use gpui_kit::controls::search::FindReplace;
Reviewed in find-replace.
Construct
new(ident: impl Into<Ident>, window: &mut Window, cx: &mut Context<Self>) -> Self
Commands
Need a Context, so they need a view.
set_count(count: HitCount, cx: &mut Context<Self>)
set_control_size(size: ControlSize, cx: &mut Context<Self>)
set_disabled(disabled: bool, cx: &mut Context<Self>)
Queries
Only answer; they change nothing.
search_field() -> &Entity<SearchField>
replacement_input() -> &Entity<TextInput>
count(cx: &App) -> HitCount
replacement_text(cx: &App) -> SharedString
is_disabled() -> bool
Reports
The variants of the event it emits. It never applies the change itself.
- Search
- ReplacementChanged
- ReplaceOne
- ReplaceAll
- Close
Example · find-replace
fn find_replace(window: &mut Window, cx: &mut App) -> AnyElement {
ensure_search(window, cx);
let replace = cx.global::<SceneSearch>().replace.clone();
let theme = cx.theme().clone();
stack(&theme)
.w(px(620.0))
// Replace all says how many before it does any, so nobody agrees to a
// number they were never shown.
.child(caption(
&theme,
"replace all names its count before it acts",
))
.child(replace)
.into_any_element()
}