model-viewer
Builds Divider ModelViewer


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn model_viewer(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
let read = || ModelState::read(CUBE, ModelBounds::default());
stack(&theme)
.w(px(720.0))
.child(
div()
.row()
.items_start()
.gap(px(theme.spacing.lg))
.child(
div().flex_1().min_w_0().child(
ModelViewer::new("scene.model.flat")
.title("cube.gltf")
.state(read())
.orbit(0.62, 0.42)
.height(240.0)
.on_event(|_, _, _| {}),
),
)
.child(
div().flex_1().min_w_0().child(
ModelViewer::new("scene.model.wireframe")
.title("cube.gltf")
.state(read())
.shading(ModelShading::Wireframe)
.orbit(0.62, 0.42)
.height(240.0)
.on_event(|_, _, _| {}),
),
),
)
.child(
Divider::new()
.id("scene.model.rule.refused")
.label("A document past a bound"),
)
.child(
ModelViewer::new("scene.model.refused")
.title("city-block.glb")
.rejected(ModelError::TooLarge {
limit: ModelLimit::Triangles,
found: 412_930,
allowed: 24_576,
})
.height(160.0)
.on_event(|_, _, _| {}),
)
.into_any_element()
}