loading
Builds GradientSpinner PulseLoader Skeleton


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn loading(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
let indicator = |title: &'static str, loader: AnyElement| {
div()
.column()
.items_center()
.justify_center()
.gap_token(&theme, Space::Md)
.w(px(220.0))
.h(px(112.0))
.p_token(&theme, Space::Md)
.radius(&theme, Radius::Card)
.surface(&theme, gpui_kit_theme::Surface::Panel)
.child(crate::foundation::text(&theme, TypeScale::Label, title))
.child(loader)
};
stack(&theme)
.w_full()
.max_w(px(520.0))
.child(
row(&theme)
.gap_token(&theme, Space::Md)
.child(indicator(
"Loading providers",
PulseLoader::new("scene.loading.pulse")
.label("Loading providers")
.into_any_element(),
))
.child(indicator(
"Contacting host",
GradientSpinner::new("scene.loading.spinner")
.label("Contacting host")
.into_any_element(),
)),
)
.child(
div()
.column()
.gap_token(&theme, Space::Sm)
.w_full()
.child(crate::foundation::text(
&theme,
TypeScale::Label,
"Loading list",
))
.child(
Skeleton::new("scene.loading.skeleton")
.rows(3)
.label("Loading list"),
),
)
.into_any_element()
}