undo-history
Builds UndoHistory


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn undo_history(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.w(px(520.0))
.child(caption(
&theme,
"the caller owns every revision and whether it can be restored",
))
.child(
UndoHistory::new("scene.undo-history", "Document undo history")
.entries([
HistoryEntry::new("opened", "Opened the fixture")
.description("The initial verified document")
.source("Fixture host")
.time("10:14"),
HistoryEntry::new("renamed", "Renamed the title")
.source("Alex")
.time("10:16"),
HistoryEntry::new("imported", "Imported archived blocks")
.description("The archive is no longer available")
.source("Archive")
.time("10:18")
.unavailable("This revision cannot be restored without the archive."),
HistoryEntry::new("current", "Reordered the summary")
.description("Current document")
.source("Alex")
.time("10:21"),
HistoryEntry::new("draft", "Drafted a new conclusion")
.source("Fixture host")
.time("10:23"),
])
.current("current")
.on_jump(|_, _, _| {}),
)
.into_any_element()
}