GPUI Box GitHub

Scenes

node-graph

Builds GraphNode NodeGraph Select TextArea TextInput

node-graph in the dark theme
studio-dark
node-graph in the light theme
studio-light

The code that drew it

A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.

fn node_graph(_window: &mut Window, cx: &mut App) -> AnyElement {
    if !cx.has_global::<SceneGraph>() {
        cx.set_global(SceneGraph {
            viewport: GraphViewport::default(),
            ingest: gpui::point(24.0, 200.0),
            validate: gpui::point(244.0, 56.0),
            persist: gpui::point(500.0, 56.0),
            observe: gpui::point(464.0, 330.0),
            publish: gpui::point(684.0, 200.0),
            edges: vec![
                GraphEdge::new("scene.graph.ingest", "scene.graph.validate")
                    .id("scene.graph.edge.rows")
                    .ports("rows", "records")
                    .label("12.4k rows")
                    .active(true),
                GraphEdge::new("scene.graph.validate", "scene.graph.persist")
                    .id("scene.graph.edge.valid")
                    .ports("valid", "records")
                    .active(true),
                GraphEdge::new("scene.graph.validate", "scene.graph.observe")
                    .id("scene.graph.edge.telemetry")
                    .ports("telemetry", "events")
                    .label("telemetry")
                    .lane(-1),
                GraphEdge::new("scene.graph.persist", "scene.graph.publish")
                    .id("scene.graph.edge.commit")
                    .ports("commit", "artifact")
                    .label("commit 8f72")
                    .active(true),
                GraphEdge::new("scene.graph.observe", "scene.graph.validate")
                    .id("scene.graph.edge.retry")
                    .ports("retry", "retry")
                    .label("retry policy")
                    .lane(1)
                    .feedback(),
            ],
        });
    }
    let scene = cx.global::<SceneGraph>();
    let viewport = scene.viewport;
    let ingest = scene.ingest;
    let validate = scene.validate;
    let persist = scene.persist;
    let observe = scene.observe;
    let publish = scene.publish;
    let edges = scene.edges.clone();
    let theme = cx.theme().clone();
    stack(&theme)
        .child(
            div().w(px(860.0)).h(px(500.0)).child(
                NodeGraph::new("scene.graph")
                    .viewport(viewport)
                    .zoom_range(0.55, 1.8)
                    .node(
                        GraphNode::new("scene.graph.ingest", "Stream ingest")
                            .width(176.0)
                            .state(NodeState::Succeeded)
                            .action("orders.v2 · partition 18")
                            .metric("rate", "3.2k/s")
                            .port(GraphPort::input("source", "Source").side(PortSide::Top))
                            .port(GraphPort::output("rows", "Rows"))
                            .port(GraphPort::output("errors", "Errors")),
                        ingest.x,
                        ingest.y,
                    )
                    .node(
                        GraphNode::new("scene.graph.validate", "Validate & enrich")
                            .width(176.0)
                            .state(NodeState::Running)
                            .action("schema + fraud signals")
                            .metric("p95", "18 ms")
                            .port(GraphPort::input("records", "Records"))
                            .port(GraphPort::input("retry", "Retry").side(PortSide::Bottom))
                            .port(GraphPort::output("valid", "Valid"))
                            .port(GraphPort::output("telemetry", "Events").side(PortSide::Bottom))
                            .selected(true),
                        validate.x,
                        validate.y,
                    )
                    .node(
                        GraphNode::new("scene.graph.persist", "Persist batch")
                            .width(176.0)
                            .state(NodeState::Succeeded)
                            .action("warehouse / orders")
                            .metric("written", "12.3k")
                            .port(GraphPort::input("records", "Records"))
                            .port(GraphPort::output("commit", "Commit")),
                        persist.x,
                        persist.y,
                    )
                    .node(
                        GraphNode::new("scene.graph.observe", "Observe quality")
                            .width(176.0)
                            .state(NodeState::Failed)
                            .action("drift threshold exceeded")
                            .metric("rejected", "94")
                            .port(GraphPort::input("events", "Events").side(PortSide::Top))
                            .port(GraphPort::output("retry", "Retry").side(PortSide::Top)),
                        observe.x,
                        observe.y,
                    )
                    .node(
                        GraphNode::new("scene.graph.publish", "Publish artifact")
                            .width(176.0)
                            .state(NodeState::Pending)
                            .action("waiting for commit")
                            .port(GraphPort::input("artifact", "Artifact").side(PortSide::Top))
                            .port(GraphPort::output("release", "Release").side(PortSide::Bottom)),
                        publish.x,
                        publish.y,
                    )
                    .edges(edges)
                    .on_event(|event, _, cx| {
                        cx.update_global::<SceneGraph, ()>(|scene, _| match event {
                            NodeGraphEvent::ViewportChanged(viewport) => {
                                scene.viewport = *viewport;
                            }
                            NodeGraphEvent::NodeMoved { id, position } => match id.as_ref() {
                                "scene.graph.ingest" => scene.ingest = *position,
                                "scene.graph.validate" => scene.validate = *position,
                                "scene.graph.persist" => scene.persist = *position,
                                "scene.graph.observe" => scene.observe = *position,
                                "scene.graph.publish" => scene.publish = *position,
                                _ => {}
                            },
                            NodeGraphEvent::ConnectionRequested { from, to } => {
                                let id = format!(
                                    "scene.graph.edge.user.{}.{}.{}.{}",
                                    from.node, from.port, to.node, to.port
                                );
                                if !scene
                                    .edges
                                    .iter()
                                    .any(|edge| edge.from() == &from.node && edge.to() == &to.node)
                                {
                                    scene.edges.push(
                                        GraphEdge::new(from.node.clone(), to.node.clone())
                                            .id(id)
                                            .ports(from.port.clone(), to.port.clone())
                                            .label("new connection"),
                                    );
                                }
                            }
                        });
                        cx.refresh_windows();
                    }),
            ),
        )
        .into_any_element()
}