diff-view
Builds DiffView


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn diff_view(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.w(px(840.0))
.child(caption(
&theme,
"the same caller-owned rows arranged as unified and split",
))
.child(
div()
.column()
.items_start()
.gap_token(&theme, Space::Md)
.child(
div().w(px(840.0)).child(
DiffView::new("scene.diff.unified", scene_diff())
.visible_rows(7)
.on_event(|_, _, _| {}),
),
)
.child(
div().w(px(840.0)).child(
DiffView::new("scene.diff.split", scene_diff())
.presentation(DiffPresentation::Split)
.visible_rows(7)
.on_event(|_, _, _| {}),
),
),
)
.into_any_element()
}