cascader
Builds Cascader


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn cascader(window: &mut Window, cx: &mut App) -> AnyElement {
if !cx.has_global::<SceneCascader>() {
let cascader = cx.new(|cx| {
Cascader::new("scene.cascader", window, cx)
.name("Fixture destination")
.selected("release-notes")
.options([
CascaderOption::new("guides", "Guides").children([
CascaderOption::new("getting-started", "Getting started"),
CascaderOption::new("configuration", "Configuration"),
]),
CascaderOption::new("reference", "Reference").loading_children(),
CascaderOption::new("archive", "Archive").unavailable_children(
"The fixture host does not provide archived sections.",
),
CascaderOption::new("release-notes", "Release notes"),
CascaderOption::new("managed", "Managed section").disabled(true),
])
});
cascader.update(cx, |cascader, cx| cascader.open(window, cx));
cx.set_global(SceneCascader { cascader });
}
let theme = cx.theme().clone();
let cascader = cx.global::<SceneCascader>().cascader.clone();
stack(&theme)
.w(px(680.0))
.child(caption(
&theme,
"caller-owned hierarchy and value; the open path belongs only to the view",
))
.child(cascader)
.into_any_element()
}